Surface3D · Texture with intentMeet the community ↗
SURFACE STUDY / 001

SURFACE3D · Early development

Texture with
intent.

A focused workspace for painting, building and refining materials on real 3D assets.

Layer-based when you paint. Procedural when you need it.
PAINTPROCEDURALDELIVER
01 / LAYER BASED

Layer based.

Build your material with fills, paint, masks and effects. Keep the controls beside the surface.

◉Clear coatFill · Roughness 0.18100
◈Edge wearMask · Curvature68
▤Painted detailPaint layer100
3D VIEW · LAYER STACK
◈ PROCEDURAL GRAPH LIVE RESULT
CurvatureSurface map
LevelsShape contrast
GrungeTexture detail
BlendWear mask
LayerReusable result
Procedural detail stays editableCONNECT · ADJUST · REUSE
02 / PROCEDURAL

Procedural.

Connect textures, baked maps and generators. Shape the logic behind a layer, then reuse its result.

03 / BAKE + UV

Baking.

Capture surface detail from your mesh. Check normals, curvature and occlusion directly on the object.

LOW / HIGH / CAGE
NORMALAOCURVATURE
BAKE SETTINGS PREVIEWOutput size 2KMatch by Mesh nameProjection Custom cageMaps Selected
Map previews on the model
▦ UV EDITOR ISLANDS / 0–1
01
Checker · Islands · SeamsUV WORKSPACE
04 / UV EDITING

UV editing.

Inspect your islands, make a quick transform, unwrap and pack. Keep texture placement clear before the final material pass.

3D VIEW / MATERIALSTUDIO LIGHTING · CAMERA 01
Illustrated textured aircraft on a turntable
Illustrative workflow preview
05 / MATERIAL REVIEW

Rendering.

A camera, an environment and your material in motion. Review the whole asset before you deliver.

Camera & framingHDRI environmentTurntable previewColor & finishing

THE PROJECT

One developer. A connected material workspace.

The goal, the build and the people behind it ↗

BUILT INDEPENDENTLY · MADE FOR ARTISTS

A solo project for a more open
texturing workflow.

Surface3D is being built to make capable 3D texturing more approachable and accessible. Follow development, share feedback and help shape what comes next.